[24] A reviewer from Joypad [fr] concurred by complimenting the track editor and the extra tracks and saying the game gave "an impression of déjà vu". In challenge mode, players play a series of races against three opponents and must finish first or second to progress to the next race. There are different playing modes including "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. Micro Machines 2: Turbo Tournament is a video game released in 1996 and originally developed by Codemasters. [1] According to WIlliamson, the team spent "enormous amounts of time" testing the game. You can use the links below to write your own review or read reviews for the other platforms of this game. [14] The game was ported to DOS, Game Gear, Super Nintendo Entertainment System (SNES), and Game Boy. Pal Racing Game/Matchbox, - Micro Machines 2 Turbo Tournament SEGA Mega Drive Video Game Cartridge + Manual, - Micro Machines 2 Turbo Tournament Cart Only - SEGA Mega Drive Game Cartridge, - MICRO MACHINES 2 TURBO TOURNAMENT - Megadrive - Complete With Blue Certificate, - MICRO MACHINES 2 TURBO TOURNAMENT SEGA MEGADRIVE PAL FAST POST ( racing game ), - SEGA MEGADRIVE MICRO MACHINES 2 Turbo Tournament 4 PLAYER Cart Version EXCELLENT, - J-Cart: Micro Machines 2 Turbo Tournament ~ Sega Mega Drive - Complete in box, - Micro Machines 2 Turbo Tournament - Sega Mega Drive Game, - Micro Machines 2 Turbo Tournament Sega Mega Drive Game. [1] Williamson said that the team were not concerned with the difficulty increasing too quickly, or having a target audience. Journalists frequently visited to check on progress. He stated that some graphics were hard, despite having access to the originals, and believed that additional colours enabled him to "muddy up" graphics, but also used the increased colour palette to clean some up. Tournaments are a fixed race series played in the same manner as Single Races. [1][9], Micro Machines 2: Turbo Tournament features greater background interaction than the original, such as levels in the dark. Description. Micro Machines Returns Soon, Coming to PS4, Xbox One, PC Updated Jan 19, 2017. 1 User. Super Nintendo Entertainment System games, https://nintendo.fandom.com/wiki/Micro_Machines_2:_Turbo_Tournament?oldid=546802. [17] The SNES and Game Boy versions were published by Ocean Software. Title screen. [15] The DOS version was published in North America by GameTek on 31 May 1996. Seasons consist of four races. Williamson had just completed Cosmic Spaceheadand wanted to do something new. The first to 8 points or whoever has the most after 3 laps wins. Click & Collect. Micro Machines 2: Turbo Tournament on the Nintendo SNES. C $125.11. :angry: :rage: :triumph: :sleepy: :yum: :mask: :sunglasses: :dizzy_face: :imp: :neutral_face: :no_mouth: :innocent: It was worked on until it was similar to the original, and ultimately it worked "perfectly". :smile: :bowtie: :laughing: :blush: :smiley: :relaxed: :smirk: :heart_eyes: :kissing_heart: :kissing_closed_eyes: :flushed: :relieved: You both hold the system sideways and the cars will always be driving with full acceleration. Terms of Use. It also featured a track construction kit previously included in the MS-DOS version. This game was categorized as Racing on our website. £0.99. [35], Similar compliments were made of the other versions. It also included a 'pad-sharing' feature which allowed 2 players to share a single joypad; thus it enabled 8 players to compete simultaneously, on certain tracks. Gameplay is identical to the previous instalment: races are viewed from a top-down perspective, and players race in environments such as bathrooms and pool tables (many tracks contain obstacles such as common household objects[1]) in vehicles including powerboats and helicopters. Williamson's favourite addition to the game was the sponge in the kitchen, which forced players to time their entry onto and exit from a platform. Share Games is similar to Single Race, but cars are coloured according to team, with each team's finishing position depending on which member performs the best. One person will use up and down on the d-pad to turn and the other will use A and Start (for Game Gear) or A and B (for Game Boy.) [12][9], Andrew Graham, programmer of the original game, had returned to university after its completion, and David Darling, co-founder of Codemasters, decided that they could not wait for him to finish his degree.